Something’s Gotta Give #31: The trap of flexibility

I was watching a documentary on National Geographic the other day, about life in the Savannah. At one point the camera was focused on a caracal that hadn’t eaten for days, following repeated failed attempts at ambushing its prey. The caracal caught the smell of a carcass eaten by two jackals nearby. Thinking that they Read more about Something’s Gotta Give #31: The trap of flexibility[…]

Something’s Gotta Give #30: It’s all relative

A couple of weeks ago, I was contacted by a student from the US, asking me for help with her thesis. Her questions mostly revolved around business valuations, with a secondary focus on ratio analysis. I usually refrain from helping others on a one-to-one basis, because, practically speaking, if I said “yes” to every such Read more about Something’s Gotta Give #30: It’s all relative[…]

Something’s Gotta Give #29: Eurozone 6M19 forecast

The European commission issued its Eurozone forecast update this week, only a couple of weeks later than the ECB, which had published its own forecasts in June. Both authorities agree that economic growth in the Eurozone will be somewhat weaker in 2019 compared to 2018 (1.2%, compared to 1.9%) owing primarily to the unpredictable nature Read more about Something’s Gotta Give #29: Eurozone 6M19 forecast[…]

Something’s Gotta Give #28: Efficiency at work

One of the things that I am often requested to do, is to improve (in other words, bring up to professional standards) the financial models that some companies are either creating in-house, or are procuring from inadequate (read: cheap) financial modelers. (Ironically, this also means that they end up paying way more than what they Read more about Something’s Gotta Give #28: Efficiency at work[…]

Something’s Gotta Give #27: The good thing about illusions

Back in 1998, 3D video games were still a very new and unexplored form of entertainment. Developers were largely experimenting with various types of games which gave birth to all the different genres that we know of today: Action, RPG, Adventure, Strategy, Simulation and Fighting. Some may claim there are others as well, but I Read more about Something’s Gotta Give #27: The good thing about illusions[…]